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Gamebryo engine has improved
Gamebryo engine has improved









gamebryo engine has improved

Even so, Morrowind still runs on an old engine that has numerous design flaws and, because of its age, doesn't interact as well as it should with newer hardware. The MCP and MGSO did a lot to revitalize Morrowind and make it feel, if not new, at least not quite as old as it really is. That's a hardware, not a software, limitation. It happens to be a "game engine" in a sense, but it's not built on a pre-existing engine base rather it's all built around implementing features that OpenMW had without relying heavily on general frameworks (for instance, it uses libraries for rendering, but not Unity or a similar engine).Īs for open cities Morrowind had open cities, and with modding there are open cities for both Skyrim and Oblivion that run fine on a high-end computer.

gamebryo engine has improved

OpenMW cannot be validly compared to Gamebryo.īethesda heavily tweaked the engines they used to create all the games they have made (except perhaps Arena and Daggerfall), and OpenMW is a from-scratch solution. When people say Gamebyro is bad (given increasing demands) why would OpenMW be "good"? For example, if someone remade Skyrim or Oblivion with this engine (ignoring additions needed to support their skill trees and whatnot) could we have open cities instead of cities in separate cells?

gamebryo engine has improved

So my question is what can OpenMW do that the Bethesda / Gamebyro engine can't (or just do better). Parad0xchild wrote:First off, new to OpenMW but couldn't find an answer other than generalizations and "running on modern hardware".











Gamebryo engine has improved